The UHC Mini XM-177 is an excellent airsoft rifle. It has been on the market for quite a while now, and customers appear to be very happy with them. They are known to be very dependable. As with most full size airsoft arms, they seem like their authentic counter parts. While the UHC Mini XM-177 is not the most affordable device sold, the price is very resonable. You will get your money's worth in quality, and other customers's acknowledgment for your good taste. At 2 lbs , it is light enough for most buyers to carry onto the playing field. The beginning speed of the ammo at 120 fps is where most of the other suppliers set their merchandise.
Care of the UHC Mini XM-177 is fairly easy. The only thing that you will want to do to keep this airsoft gun going is to keep the hop-up mechanism greased with silicone spray and and the barrel clean. The disassembly of the rifle is easy, but taking apart the gearbox is not recommended unless you are convinced what you are doing.
Specifications of the UHC Mini XM-177 :
The UHC Mini XM-177 weighs 2 lbs . The length of this authentic looking airsoft rifle is 8 in. The clip holds a maximum of 70 BBs ammo in it when it is filled up. For some arms, larger capacity clips are also available, even ones that hold literally thousands ammo and have an electric motor in them to push the ammunition into the fire arm. The size of the ammo is the usual 6 mm . The starting speed of the ammo is 120 fps as it exits the barrel. For most guns, upgrades are readily available, if not directly from the builder, from your neighborhood airsoft retail outlet for a fee. The battery size expected for this product is a 4 AA batteries battery pack. The UHC Mini XM-177 is also known as Electric operated airsoft weapon.
Features of the UHC Mini XM-177 :
Comes with orange tip , Shoots 250 BBs per minute, Electrically operated by 4 AA batteries, Shoots approximately 120 fps, Holds 70 BBs, Fully Automatic, Range is about 60 feet, Uses .12 g BBs,
General information About airsoft:
So, most airsoft guns typically fire 200-450 fps, since they are used outdoors for most operations, balancing good speed and range with energy generated. Depending on the muzzle velocity of the gun and distance from which a person is shooting, the person on the receiving end of the shot will usually feel the impact but the pellets will sometimes not be felt by a player at very long ranges, hence the importance of Marshals. It is generally accepted that when a player is hit, they call themselves out, unlike paintball, which leaves visible marks on clothing. Airsoft participants organize meetings, either indoors or outdoors, at dedicated airsoft battlefields to play a variety of games ranging from short-term skirmishes, organized scenarios, military simulations, or historical reenactments. An "honor system" is employed whereby the players rely on each others honesty to admit to being hit, because unlike paintball, the plastic pellets stop on hitting clothing.
Some words on airsoft safety:
One commonly adopted practice is for players to shout the words "Cease-fire, Blind Man" or "Walker" and halt an ongoing game if a player or bystander is seen in the designated gameplay area without proper eye protection, proper eye protection being goggles and helmet. Many fields also require players to leave their guns set to the safety position when they are not shooting, even during active gameplay. Traditional prescription glasses and sunglasses are almost never accepted as they will not prevent serious injury. A player is required to keep their face mask/goggles/shooting glasses on at all times.
Airsoft accessories:
And while most players, if they do at all use grenade launchers, will simply use an underbarrell launcher such as the M203, some players purchase heavier support weapons such as replicas of the Heckler & Koch 69 40mm grenade launcher, or a CAW revolving launcher, which can hold up to 6 40mm gas powered pellet grenades, (the pellet capacity of each grenade varies by its producer, and specified use, though grenades by MadBull Airsoft have been known to be able to fire over 200 pellets in a single shot), and shoot them in a semi-automatic mode. Heavier rounds are used for sniping, because they are totally effective dependent on gun, used mainly for quality airsoft sniper rifles, (especially upgraded ones with powerful springs), have enough power to put the round where they want it, and the heavy rounds have greater mass and are less likely to move off-target due simply to air resistance. Most of these "pyro" devices are powered by a gas.
Airsoft is very big on real life life like cenerios. Here are some thoughts on that:
Many Mil-Sim players choose to wear real gear (not an airsoft replica) and in some cases, real ballistic protective armor. Some common game variations include Team Deathmatch, Capture the Flag, and Close Quarters Battle (that attempts to simulate real life Close Quarters Battle). MILSIM-games often last several days, for example the large BERGET-event in Sweden lasts 6 days in a row, with no breaks.
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