Wednesday, February 6, 2008

UHC Mini 605 Airsoft Review

The UHC Mini 605 is an great airsoft weapon. It has been on the market for a while now, and customers appear to be very pleased with them. They are known to be very dependable. As with most full size airsoft weapons, they seem like their actual counter parts. While the UHC Mini 605 is not the cheepest merchandise on the market, the price is really worth it. You will get your money's worth in quality, and other people's acknowledgment for your good taste. At 2 lbs , it is light enough for most people to carry onto the playing field. The starting speed of the bullet at 120 fps is where most of the competition set their products.

Maintenance of the UHC Mini 605 is adequately straight forward. The only thing that you will want to do to maintain this airsoft rifle going is to keep the hop-up mechanism lubed with silicone spray and and the barrel clean. The dismanteling of the fire arm is straightforward, but taking apart the gearbox is not advised unless you are convinced what you are doing.


Specifications of the UHC Mini 605 :

The UHC Mini 605 weighs 2 lbs . The length of this genuine looking airsoft fire arm is 8 in. The magazine holds a maximum of 70 BBs ammunition in it when it is filled up. For some guns, greater capacity clips are also available, even ones that hold literally thousands bullets and have an electric motor in them to feed the rounds inside the fire arm. The size of the bullet is the widely popular 6 mm . The starting speed of the ammo is 120 fps as it leaves the barrel. For most guns, upgrades are effortlessly available, if not directly from the constructor, from your local airsoft store for a fee. The battery pack size required for this merchandise is a 4 AA batteries battery. The UHC Mini 605 is also known as Electric operated airsoft fire arm.

UHC Mini 605
Features of the UHC Mini 605 :

Shoots 250 BBs per minute, Range is about 60 feet Hop Up, Fully Automatic, Comes with orange tip , Shoots approximately 120 fps, Uses .12 g BBs, Electrically operated by 4 AA batteries,


General information About airsoft:

The overall average for a high quality electric gun such as a Classic Army or Tokyo Marui, is around $200-$500 USD, depending on the model. Some airsoft sites allow the use of pyrotechnics, which are small explosive-driven replicas of ordnance such as grenades. Airsoft participants organize meetings, either indoors or outdoors, at dedicated airsoft battlefields to play a variety of games ranging from short-term skirmishes, organized scenarios, military simulations, or historical reenactments. Pellets are usually 6mm in diameter, but some guns fire 8mm instead. Many airsoft guns, especially AEGs, come with small red plastic barrel blockers that fit over the muzzle, but these can be shot off the gun, and don't provide the quick visual check that a barrel bag does.


A few words about airsoft safety:

Because airsoft games are most often played in natural surroundings, animals can often interfere with these games and potentially be hazardous. Goggles not designed specifically for use with airsoft or paintball guns may break or shatter upon being struck, causing eye damage (although rare and easily prevented). A player is required to keep their face mask/goggles/shooting glasses on at all times. Many fields also require players to leave their guns set to the safety position when they are not shooting, even during active gameplay.


Airsoft accessories:

The hand grenades have many faults and therefore not as popular or common as grenade launchers like the M203 which launches a large number of pellets or foam slug rounds using green gas. Anti-tank weapons exist such as the M-72, but they are not common or popular due to their weight and greater expense. 50, for a container of about 2000, to around $16 USD, for a large tub of about 10,000.


Airsoft is very big on real life like cenerios. Here are a few thoughts on that:

Special rules are often incorporated into airsoft games in order to make basic games more interesting or to increase "longevity" with seasoned players. CQB situations include close range confrontations such as "house entry" where maneuvrability is more important than range or power. MILSIM-games often last several days, for example the large BERGET-event in Sweden lasts 6 days in a row, with no breaks.

No comments: